Language and Journal

You reach a junction between horde fights. Two doorway inscriptions use the same groups of signs in a different order. You frame and capture them with their doorways visible, then open the journal. The whole game pauses: enemies, oxygen and unfinished actions stop, even during combat.

Pin the records beside each other, zoom in and highlight the swapped groups. Your note might say: “Does the first group describe what this place is for?” Close the journal and follow one way. In the pump hall, a great pump main ends at the machinery while a cable main crosses the room. The signs have given you a reason to look at the architecture differently.

That is the journal’s purpose: carry observations between places, give you time to think and help you choose an experiment. Recognition becomes a prediction you can act on. Later evidence may change the note; its earlier wording remains part of your discovery.

What you can do with a record

A record is one player-framed still, with its visible context, place, capture time and observed arrangement. Anything outside that frame remains unrecorded. Getting a new angle, watching motion, operating a machine and committing each capture happen while the world runs. The pause lets you examine stored evidence and the frozen view already visible to the astronaut. It cannot finish or batch-complete captures, or reveal a later state.

Tool Your action What is kept
Comparison Pin records, zoom and manually highlight recurring groups Your chosen crops and links, marked as player-linked
Notes Write a guess, quotation or plan; revise it later Freeform wording and earlier revisions, without parsing, grading or scoring
Prediction and result Voluntarily link a route or control to a stored destination or expected outcome, then test it outside the journal The selected link and the actual arrival, visible state or interruption
Testimony Show a specific record or comparison to a survivor Who spoke, the statement, their firsthand basis and their interpretation

On request, the recorder can suggest a visually similar record you already captured. Suggestions are labelled software-generated and can be wrong. They help bring distant observations together; you decide whether the marks belong together and what they mean. Manual comparison remains available throughout. The journal does not fill a translated dictionary, award correctness or uncover unseen sites.

The builders’ language: which main ends here?

The Language Expedition uses three existing ways: Pump Hall, Cable Junction and a stair-only vestibule. Here the recorded shapes are represented by readable placeholders:

  • Pump Hall’s way: KETH SORAN VEL.
  • Cable Junction’s way: SORAN KETH VEL.
  • The vestibule’s way: TAAN.

In Pump Hall, the pump main ends and the cable main crosses. In Cable Junction, the cable main ends in banked connections while the pump main continues. A small cooling pump also ends there, visibly fed by a local branch. The useful comparison is which of the two continuous mains ends, rather than every piece of equipment in the room.

Swapped order now tracks an observable difference. “First position describes the primary purpose; the rest qualify it” becomes a useful working reading. Compound place names remain possible. The short TAAN run fits the stair-only case, but one short inscription settles little. The journal keeps the captures and places reached; the grammatical inference remains yours.

If Yeva is aboard, she can identify the crew’s “pump road” and “cable road” from a shown record because she worked this spine. Those attributed names supply place references, not a translation or the positional rule. Either room can be visited first, and repeated physical examples support an unaided reading. A later valid control test may challenge your generalisation; an interrupted observation does not.

The visitors’ language: which end receives?

The visitors wrote in a different hand. One use of their language places related marks at opposite ends of a transfer. At the junction you record a half written here as OSH·a, with another token beside it. Much later, reached by the long route, a far bay has OSH·b beside a receiving fitting; its builders’ inscription begins SORAN.

The direction comes from other observations. Across two or three previously recorded transfer pairs, a driving device visibly pushes into a line and a vessel at the other end fills. One extra token recurs at driving ends, another at receiving ends. Those actions support a local source/receiver distinction without telling you everything either token means.

Pin the junction and far-bay records. Their additional tokens match the driving and receiving roles respectively. A lookalike suggestion may surface their shared bracket shape; recognizing the roles is your inference. The builders’ runs independently suggest cabling. Together, the two languages point toward a particular connection worth investigating.

There is physical reason to try: beside the junction mark, a conduit enters a human-sized maintenance continuation where you previously turned back on supply. At the far bay, the receiving fitting stands beside another maintenance opening. Material can pass where a person cannot, so neither the paired marks nor those separate openings prove a continuous walkable route or an oxygen saving. You may link the continuation to the far-bay record and attempt it, or use the long route already walked.

Yeva says she never read the visitors’ hand. Her road names cannot supply this inference. Missing OSH·a need not end the investigation: another persistent pair can reveal the paired use, and the builders’ runs alone support a weaker route hypothesis. Richer examples of both languages are in the Two Language Discovery Map.

What a test tells you

A voluntary route test attaches one factual result to your prediction:

Recorded result What actually happened
Arrived at linked destination You continuously traversed the candidate and emerged at the identified destination you selected.
Arrived elsewhere You fully traversed it to a different identified terminal, with no unresolved continuation; the actual place is recorded.
Attempt incomplete A blockage, intermediate junction, unresolved branch, retreat, abandonment, interruption or death ended the attempt before that terminal. The interruption is attached.

A different terminal can challenge the proposed route without disproving the transfer roles. A blocked passage tells you about present access. It does not establish that the inscription was misunderstood. Even a wrong reading may predict one journey correctly; further comparisons matter.

Controls follow the same principle. A powered, intact control in a valid state, with its relevant component and completed activation, can yield a recorded visible result. Missing power, a removed component or unfinished work leaves absent test conditions or an incomplete attempt, rather than linguistic disproof. You judge what the observation bears on.

Testing costs live time, oxygen and exposure, and may consume the rest of an expedition. You can press on, retreat where practical or return through death with everything still carried. Already consumed oxygen/material stays spent; installed or handed-over objects stay outside the carried set. Temporary combat growth ends at home. Your records, notes, testimony and previous results remain.

An old record is still useful

Capturing a place again adds a dated record beside the earlier one. After a death shift, both can still inform a language comparison. Their old unbound routes become historical; reaching somewhere different in the new arrangement does not by itself refute a reading. Completed work, objects and persistent joins follow the current continuity rules. Current neighbours and access need current observation. Neither testimony nor a matching image supplies them.

The moving scan makes the distinction tangible. Its dated captures survive when a changed arrangement invalidates partial or complete instrument samples. The visible return chain rewinds the carriage from its current notch while the game runs; paused comparison cannot rescan or replay it. A living return preserves a valid partial scan for resumption, or a completed bridge for reuse. The journal preserves evidence; the instrument and walked route establish current conditions.

Why keep factual results?

The preferred proposal records limited observations and attributed help. It saves the player from confusing a broken test with a failed interpretation while leaving the deduction, confidence and next action to them. Optional visual matching sacrifices some unaided noticing; its benefit is bringing already-owned evidence into a comparison the player can actually use.

The substantial alternative withholds structured arrival/test statuses and relies on the world and personal notes. Environmental feedback can still explain a failure, and ambiguity may feel more natural. The cost is greater difficulty separating oxygen, damage, missing power and contextual exceptions from a wrong reading. Neither approach automatically guarantees ownership of a discovery.

Factual labels can also feel too authoritative. Comparison, result states, repeated contexts and testimony need consistent authoring, and “record everything, sort later” can turn attention into clerical work. The language-design precedents support repeated contexts, without establishing a universal number of examples for this game.

Revisit this proposal if later player observation shows that statuses are treated as translations, attempts remain hard to diagnose or comparison becomes transcription. Stronger confirmation and fully withheld structured feedback remain alternatives; the owner’s full journal pause stays in place.

These tools and examples remain design proposals. Continue with Clues and Help for practical inference and survivor advice, Oxygen and Observation for live observation, or Player Information and Options for the journal’s layout and controls.